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MrObsessive

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About MrObsessive

  • Birthday 10/10/1961

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  • Scale I Build
    1/25

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  • Full Name
    Bill Geary Jr

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  1. ?????????????????? Uhhhhh...........just on the previous page I posted what the "latest" is?? ⏰
  2. I'm a fan of Andrey's files, and while some of them aren't "quite correct", they do print VERY nice as I've never had an issue with anything of his I've printed. Interesting little back story about the Hudson-----I was talking back and forth with an eBay seller as he has that print up for auction, and he made some extras to go with it that weren't part of the original files. He tells me that both the two and four door Jets were special requests of his, as Andrey will do them if he has the time. He said it took about three months for them to show up, so he must be super busy now as it used to only take him a couple weeks to get a particular request done. I told him that if Andrey really want's to knock the socks off a bunch of print guys, he could take his '53 Studebaker file and turn it into a 1957-'58 Golden Hawk. I can betcha that file would sell like CRAZY. He said he'd mention it, and while the file wouldn't necessarily be for me as I have files of that car, it would really tickle the fancy for those that are not familiar with turning base .obj files into printable .stl files.
  3. Brian, I would get a grasp of the basics of Blender first before jumping into the more complex things. Getting to know which hotkeys do what, basic tasks and functions of the program, etc. I'm on different forums on FB, and one of the common complaints I see is someone is trying to do something with either Blender, or one of the other programs, and I can tell almost immediately they don't have the basics down, because what they're asking is rather elemental. It'll definitely save you a ton of grief and frustration, as Blender does have a steep learning curve.
  4. I use strictly Blender for all my 3D work. I'd recommend if you have the program, to go on YT and take a look at the many tutorials that are on there that show how this can be done. There are probably other 3D programs out there to do that, but it still would take some knowing of what's involved to do that type of task for what you need.
  5. Drawing up car bodies once you get familiar with orthographic views and blueprints, you'll find it gets easier as time goes on. Right now I've got several files "Under Construction"-----the latest is a 1958 Chrysler Ghia Super Dart that I was working on just today. I had no blueprints----I had only to go by some very good front, side, and rear views to work with. I've still a ways to go yet, but I'm learning something new all the time working with Blender, and there are some sections that were tougher than others.
  6. While a bit nicer than the Esci, that one always seemed too "wide" to my eyes. MFH made an EXCELLENT 250 SWB a while back, but they're pretty much unobtainium, and if you come across one, you can betcha they'll fetch a mighty pretty penny. Other than 3D files of the car which I have, there really have been no other good 1/24-25 scale glue kits of this car sadly.
  7. I was never a fan of the Esci kit, as I swear whoever had a part in tooling that up, they must of worked off their (bad) memory, and not the actual car or blueprints. I built the Italeri kit many years ago which I still have, and IMO it's faaaar superior to the Esci kit in many ways, especially with the body shape. The one I did I tried to make a reasonable facsimile of Sterling Moss's 1961 car, and to date it's always been in a case away from my nosy cats. 😁
  8. I couldn't resist doing this one. The 1965 Bertone Mustang is a car that has not been seen since the '60's, not long after it was shown, and no one seems to know if the car even still exists. Of course, being a show car, there's no 3D files of it out there, but I have seen 1/43 scale models of the car sold in the past. So---------I decided to gather up as many pics of the car as I could, and I decided to make a 3D drawing and eventually print the car myself. Some pics below of what's up, and I have quite a ways to go yet as I'll be eventually drawing up an interior, which is very different from the stock '65 Mustang.
  9. Another one I'm working on is a car I fell in love with at first sight. The 1999 Dodge Charger concept was a car that more than a few enthusiasts would hope would be the new Charger that Chrysler had planned, but as you know what showed up was VERY different than the show car, and to many not in a good way. This angered a LOT of Charger fans to the point that Car and Driver had to say that a couple months after they showed spy renderings of what was coming (mid 2004), they got more angry letters about that car than any other car they ever wrote an article about in all their years of publishing. It even made the "GTO vs. GTO" article they did in '64 and the angry letters they received over that seem super mild by comparison. It was VICIOUS, as I remember the article, and the firestorm that erupted for a couple months after the article came out. Anyway, why this car was never made as a glue kit is beyond me. Revell for instance had been very good about doing models of concepts for quite a while, but they totally ignored this one. I've only ever seen Hot Wheels of this car-----not even a 3D file I could find...............UNTIL very recently. I was cruising the GameModels site which is now on Discord, as they were taken off the 'net, and I happen to run across a thread where that car was being talked about. Someone was looking for a file of the car, and someone else responded with a link that took you to SketchFab. I was BLOWN AWAY! This was the very file/model I've been searching out for some time, but came up with nothing. The model itself was still a WIP, as it was missing the rear bumper and rear window, but no matter as I can draw those items up in Blender. Best of all, the fellow that made the car was not charging anything for the file, as he was just letting anyone download it. So-----it's now on my SSD card, and I have a number of pics to show what I'm doing to it to make it print ready. The first thing I do is scale out the entire file. I didn't have a wheelbase, but I did have an overall length, so the file was scaled to that and I went from there. I then started to separate the body panels out, and then had them converted over to the .stl format. Since the rear bumper was missing out of the original file, I wanted to create and get that out of the way first. As can be seen, I started with a very basic wireframe skeleton, and shaped the bumper from that. I've yet to make taillight housing for above the fascia, and also the middle section that goes above the fascia, just below the deck lid. The above pics are showing the wall thickness done to make the car printable. Some tough areas on the body to deal with like the firewall and inner fenders for example. They were created very low poly with triangles galore, so I spent a fair amount of time turning the mesh into mostly quads, while still keeping the part with a very low quad count as I needed some reshaping done. I have a program called QuadRemesher which is a Blender Add-On, but it wouldn't work well in this instance as a lot of the quads were coming out misshapen, and I wanted them to be a square and true to form as possible to keep oddities at bay as I was running Blender's smoothing modifiers also. So--------those are just two-----I have a number of others that have since been done, but time doesn't allow to make posts out of all of 'em.......I'd never get done. 😁 Thanks for tuning in!
  10. It's been a little while since I lasted posted here huh?? 😁 Well, since my last post showing the '57 Olds wagon, I've converted/designed quite a few cars since, so I thought I'd post my latest two that I'm working on. I should say first that I'm building a print of mine at the moment----the 1964 Pontiac Banshee Convertible I printed near the end of the year, and right now I'm doing chassis work on that. I may try to do a post about that one in another section later on------lots to that car was done just to get the file converted, as some things I did change from the original file from CGTrader. Ok........right now I'm in the middle of designing a car from the ground up as there are no files whatsoever of this car, except for a rather crude example on SketchFab. Crude is maybe a bit harsh as the final rendering is nice, but it misses the mark in a number of ways as far as the body shape, namely the glass roof panels and such. The 1956 Buick Centurion show car was one of GM's MANY show cars they made during the '50's, and some of its design features did eventually see the light of day, such as its windshield shape, rear roofline design, and tailfins. I found as many pics as I could of the car, mostly the side, front and rear views, and literally started with a single line, and just kept going. I scaled the car to 1/25, as I did find out what its wheelbase was at least. The following pics will show the progression of the body creation, as I still have much to go, and that includes creating an interior for it as I have a bunch of pics of that. The wireframe "skeleton" I like to create first, as this is giving me a good idea of how the body shape should look as it's being done. Some have the faces made as they're moving along, but I don't like that particular method, as it hides things a bit too much due to the smoothing modifiers I have running in the background. It's a little more work to add the faces later, but it's what works for me. The body is looking good in the slicer so far, but obviously it's not print ready as it needs wall thickness yet. That's a long ways off as I have other parts of the body to create yet, such as the front and rear glass to make bucks for vacuforming, as well as the roof section which is all glass and will need vacuformed. I'm satisfied with the car so far-------many, MANY alterations had to be done here and there to get the body to this point, and no doubt I'll probably do some more tweaks as I go along. Stay tuned as I'll have another one coming up----a car I've been wanting a model of for YEARS.
  11. Nope.............not at the top of the totem pole at the moment. Maybe during the coming year. I'm building a '64 Pontiac Banshee Convertible concept at the moment that I printed, which I'm making a "what if" had GM made it for the '67 model year.
  12. There's way, way, way too much to try and explain in a little text box here. I do have a YT channel where I go over some aspects of converting files to print. Not video game files per se, but .obj files. The vid game files need to be in the .obj format first before anything can be done to 'em. That's a whole 'nuther kettle of fish as there's certain programs you need to convert a lot of those, and that can't be explained here how those programs need to function. Here's one of my vids............
  13. Andrey's file are weird in that Blender will open them on my end, but for whatever reason I have to "drag them in" to the zero point on the X/Y axis. I dunno know what program he uses to create his files, but each one I've gotten from him I have to do that. Also, because the files are not to the "zero point" when you import a file for the car (to build it digitally), the files don't pop into position like they should. They print very well, but they do strange things in Blender for some reason.
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