Custom '49 Merc - 11/23 Thanks for advice, it's in the dip.
#161
Posted 18 November 2012 - 11:56 AM
#162
Posted 18 November 2012 - 12:18 PM
#163
Posted 18 November 2012 - 12:29 PM
#164
Posted 18 November 2012 - 12:30 PM
#165
Posted 18 November 2012 - 01:14 PM
Jim- the spot next to the center palm tree represents a hole in the map. I have decided not to add a X to the map, because the journey is the point.
Jacen- I figured this forum had already figured that out.
Joshua- Thanks man.
Thanks for the comments everyone.
#166
Posted 18 November 2012 - 01:38 PM
#167
Posted 18 November 2012 - 01:45 PM
Corey
#168
Posted 18 November 2012 - 02:05 PM
Is your driver's first mate glued in? Because he could use a wooden peg leg and some tattered clothing like a vest and some scarves. Maybe a worn out pirate hat.
Arrrgggghhhh!!
#169
Posted 18 November 2012 - 02:26 PM
#170
Posted 18 November 2012 - 02:33 PM
#171
Posted 18 November 2012 - 03:13 PM
#172
Posted 18 November 2012 - 03:42 PM
#173
Posted 18 November 2012 - 05:20 PM
I may yet do some more with the former first mate, but I want to finish the rest of the build first.Is your driver's first mate glued in? Because he could use a wooden peg leg and some tattered clothing like a vest and some scarves. Maybe a worn out pirate hat.
Ever since my carpal tunnel release surgeries my hands are a lot less steady then they used to be, but honestly I was never that good at freehanding.Freehand is easy if you have a steady hand but I now I do not have a steady hand.
Edited by Jantrix, 18 November 2012 - 05:21 PM.
#174
Posted 18 November 2012 - 05:21 PM
My honest critique, Rob, is that it is a totally DIFFERENT build, one of a kind. So much of it reminds me of what Hollywood Jim would do in terms of all the great details. Personally, all the white space of the map should have a bit of weathering, like it's an old map. I am thinking sepia. I am thinking of those great pirate templates CRAIG FRASER released a couple of years ago. A few stains on the white surface of the paper woud look really cool, and of course a couple of skulls here and there would also add more flavor.
Thanks man. I appreciate that. Jim's work was a real eye opener for me and really inspired and motivated me. I'm not sure how to go about the sepia idea, but I do intend to weather the "parchment" a bit. I'm just not sure how my hand painted details look. I'm no real happy with them, but I don't know how to do any better either.
Ideas welcome.
#175
Posted 18 November 2012 - 06:02 PM
Great work on this build.
#176
Posted 18 November 2012 - 06:04 PM
#177
Posted 18 November 2012 - 06:05 PM
My advice would be to work it till you're happy with it but to remember that not all pirate maps were drawn by master cartographers.
Great work on this build.
#178
Posted 18 November 2012 - 06:30 PM
#179
Posted 18 November 2012 - 06:55 PM
#180
Posted 19 November 2012 - 04:16 AM
Guys, I need an honest critique here guys. Please pull no punches. You cannot hurt my feelings.
Honestly Rob, I think it would have looked cool to make the body look like it was made from sea weathered wood. Paint it a dark gray and outline the planks and add wood grain to it. But, with the paint job you have, I think you just need to get rid of the palm trees or make them much smaller. To me, the outline you have around the map looks right. I don't think it should look perfect. If you could make the map look wrinkled and crumpled up would help too. The interior is just too cool!!












