Posted 16 September 2011 - 02:40 PM
Posted 16 September 2011 - 04:32 PM
Posted 16 September 2011 - 04:58 PM
Get yourself a mirco mesh set, it goes up 12000 grit
Posted 16 September 2011 - 05:05 PM
Posted 17 September 2011 - 04:16 AM
Posted 17 September 2011 - 05:07 AM
Posted 17 September 2011 - 05:54 AM
when sanding you just have to keep in mind, rised corners and such will have less on it than a flat panel, so you need to take that into account as well
Posted 17 September 2011 - 07:42 AM
But you can't be afraid of it. You have to do it and you'll get the hang of it in no time.
Posted 17 September 2011 - 03:58 PM
Recently I tried my first black paintjob and I just cannot seem to get that smooth finish without tiny scratches. Normally I use a piece of 2000 grit paper from the autobodt store and soak in in a bowl of soapy water for a lil bit. Then hit with scratch-X, now I use swirl remover. I was happy with that but with black it does not hide these super small scratches. I bought some detail master 3200 paper and this stuff is as gritty if not grittier than my 2000. Should I try the 6000 or 8000 paper?
One other tip is "heat by rubbing" you actually do with some compounds...they need this step to fill in the swirls...Meguires or Novis both work well as does the Tamiya compounds on lacquers, cannot speak on enamels...Donn says they do get hard enough to polish...I'm not sayin......
Posted 18 September 2011 - 12:00 PM
Not my fault that you live in Humidtyville and can't use real paint ! Bwahahaha !
Posted 19 September 2011 - 03:08 PM
Posted 19 September 2011 - 03:42 PM
One tip I'll pass along, the finish will only be as good as what's under it. In order to get the best out of the topcoats, you may want to consider using the polishing kit to do the finish work on the primer. I'm not talking going to a high gloss shine or anything, just getting the base as smooth as possible, say going no more that the 4000 grit. That will go a long way to making the final coats smooth and will reduce the work needed to get a good shine.