Tundra82 Posted February 11, 2019 Share Posted February 11, 2019 Hey There. Finally signed up to the forum after enjoying a few months of reading the forum board. Sure have received helpful tips on various topics here. I build dirt trackers not really exact replicas of cars I watched from Minn/Wisc and the Lakehead , Canada.I do try to incorporate some things from those areas such as sponsors of car or driver cities but my own spin on builds.Have a lot of stuff in the works right now. Enjoy doing own decals and not to great at fine engine details but trying to add a bit more . Was going to add a couple pic of old builds but the pics seem cut into these comments.Looks like a great group of guys with a lot of talent. Thanks. Tundra82 Quote Link to comment Share on other sites More sharing options...
Ramfins59 Posted February 11, 2019 Share Posted February 11, 2019 Welcome to our plastic playground John. Quote Link to comment Share on other sites More sharing options...
eldiablo78 Posted February 12, 2019 Share Posted February 12, 2019 welcome n have fun Quote Link to comment Share on other sites More sharing options...
martin9428 Posted February 12, 2019 Share Posted February 12, 2019 Welcome from another new member Quote Link to comment Share on other sites More sharing options...
disabled modeler Posted February 12, 2019 Share Posted February 12, 2019 Welcome John..! Quote Link to comment Share on other sites More sharing options...
Tundra82 Posted February 15, 2019 Author Share Posted February 15, 2019 Thanks for the welcome guys. I work the all night shift so not on as much as I like. Quote Link to comment Share on other sites More sharing options...
PappyD340 Posted February 21, 2019 Share Posted February 21, 2019 Welcome! look forward to seeing some of your work Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.