Search the Community
Showing results for tags 'Engine Detail'.
The first step in scratch building is usually to break down a complex shape into simple geometric shapes. Take for example a distributor. This is a fairly simple shape consisting of three progressively larger cylinders. The top and largest cylinder is surrounded with equally spaced 1/2 round cylinders. Step two is to reduce the dimensions to something reasonably close in scale. In most of my modeling, this is 1:25 or 1:24 scale. The difference between these two scales is merely 1/2" in a foot, so I don't worry too much and generally will use the same scale conversion for either. After do