HearMyTurboSpool Posted August 9, 2017 Posted August 9, 2017 Hello Everyone!I am new to this fourm. So any help would be greatly appreciated.Soooo my question is... How exactly is narrowin and streching done? I recently bought the Revell 1971 Plymouth Hemi Cuda.. and would really like to make it in to a twin turbo Promod. But i am clueless on how to strech or narrow the car to make it Promod worthy. Any tips...advice..or pics would be greatly appreciated. Thanks in advance.-Greg
futurattraction Posted August 9, 2017 Posted August 9, 2017 (edited) Modifying a body to fit the Pro Mod category, if you're really trying to "do it right" is going to involve modifying pretty much every panel on the car. Wheelbase typically is set at 115" and it is fairly customary to have a 45" overhang, measured from the center of the front wheels, forward. This may be in the shape of the actual body, or can be accomplished, to some degree, with a splitter. I don't know if there are published dimensions per given body style or not. I haven't seen them, but that doesn't mean they aren't out there. For more regulated classes, such as Pro Stock, there are templates with published dimensions for various points on the car. I will post some pics of a pro mod body I've been working on, just to give you an idea of what I've done. With it, the roof has been chopped a scale 2-1/2"; narrowed and tapered front to rear; wedged front to rear; body sides were flattened from the belt line down, between the wheel well openings; front fender opening has been drastically reduced in size; hood will be molded into the front fenders and vents in front of the windshield will be filled; drip rail and all trim has been removed; bumpers will be narrowed and blended into the body. I'm not sure how I'm going to deal with the nose/grille at this point. I'm not a big fan of the long, sloping noses because they change the appearance so drastically. To some degree, at least with our modeling subject matter, it is, to some degree, a matter of what looks right, which is more the direction I'm leaning with the nose. Edited August 9, 2017 by futurattraction
MeatMan Posted August 9, 2017 Posted August 9, 2017 Great info Scott!Good luck Greg, that's more work than I have the patience for but I love to see it!
1320wayne Posted August 9, 2017 Posted August 9, 2017 (edited) Scott pretty much gave you the basics of modern day Pro Mods, including a lot of the basic measurements to follow. From there it's up to the builder of the car to determine just how far they want to go with altering a body from stock trim to trying to create something that is relatively aerodynamic out of something that more or less resembles a barn door. The cool thing about pro mods is the varying degree of body styles that so many racers utilize. I have been creating pro mod masters for resin casting for more than 10 years now and each one has been a learning experience. What I've found is one of the best ways to create a body is reference material of the real cars. Not neccesarily exact measurements but basic body styles and areas of the body that has been altered to achieve the look desired. Since you are interested in the Cuda body mentioned I will show you some of the steps I took in creating one of my latest bodies a few months back. In a lot of cases there are multiple steps involved in creating the body such as raising the rear deck area, stretching the wheelbase, wedging the side body profile, tilting the nose downward for aerodynamics, sloping the a pillars backwards and arching the hood area for added spacing for blowers, high rise manifolds and turbos. But as Scott mentioned the final piece is what makes you happy when you're finished. Here are the pics. Edited August 9, 2017 by 1320wayne
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