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Posted

Here are images of the car after the New York Auto Show in January 1931. I'm diggin' those Woodlites!

Cord L29 after NY show Jan 31 side.jpg

Cord L29 after NY show Jan 31.jpg

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Posted

That front wheel drive pushes the engine beyond the firewall, into the driver's compartment.

DSCN3552.JPG

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Posted

A V8 would have been a better choice for this car. Fatter but shorter (and probably lighter). But designers, for various reasons, not always follow common sense. So we modelers have no choice...

Posted (edited)

Always a pleasure to see your work sir.  :D

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For those who don't know: Pico was one of the early adopters of 3D printing for model cars, and I've been fortunate to see his work in person for years, through the ACME club here.

He's done quite a good sized body of 3D-printed work, important cars that have never been kitted, designing his own files and even, IIRC, building his own printer in the beginning.

He's also always been very forthcoming about sharing the knowledge he's accumulated through experience and experimentation.

Edited by Ace-Garageguy
punctiliousness
  • Like 3
Posted

Primer and sanding. A tire in front, showing the intrusion for the whitewall.

DSCN3554.JPG

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Posted

Thanks, I designed the entire model in Sketchup 2017; except for the Woodlite headlights, which will be the subject of a future post. Here is an image of the workspace. 

Cord L29 Speedster 10 18 25.jpg

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Posted
16 minutes ago, Pico said:

Thanks, I designed the entire model in Sketchup 2017; 

 

I like to work in Sketchup as well, but haven't mastered making organic shapes, like fenders, hoods, etc.  Do you use native Sketchup tools, or something else, like Quadface tools?

Posted

Beautiful car Pico!

Always good to see a project that was a long time coming actually  being built.

also nice to hear your background story from Bill.

Posted

A word or two on Sketchup and organic (rounded) modeling: by the way it makes the mesh, it is very poorly suited to make rounded shapes. Another drawback is that in 2018, Trimble bought SK from Google and started monetizing the previously free software. It now has a free version that has a very limited functionally. To get a version that is equal to my 2017 version would cost $50 a month. Not an option, as there are several free modeling software's available, although learning them can be challenging. The two that I favor are: Fusion, that has a free hobbyist version, and Blender, which is free. I'm leaning more toward Blender, as I watch Bill Geary's "Digital Surgeon" on Facebook each day. Also, I have a course from Udemy on designing a car in Blender. Get both and see which software you feel more comfortable with. 

The reason I used SK with this body is because it is relatively simple. However, the fenders shape gave me some trouble. For instance, the front fenders are made of 4 files, made using the Curviloft plugin. I had to stitch the 4 files together, which was time consuming and left some rough edges on the print. And that is with a relatively simple shape. I attempted to design the Chrysler Norseman, but that was a bust, so I contracted the design to a digital designer, which worked very well. See the WIP on it. If you don't have the time to learn, hiring a designer though Fiverr is an option; but, beware, their quality and honesty varies widely. 

Posted

Designing a body in any CAD software is advanced work, so here is an example of something much easier. I like well detailed tires with sidewall logos. The logo was designed in Inkscape using a font, Cooper Black, that is similar to the Goodyear font. I downloaded an image from Inkscape into SK and intruded the outline of the image through the sidewall and intersected it. Then extruded the mesh of the letters out from the face of the sidewall; giving it an authentic look.

Cord L29 Tire Whitewall image.jpg

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