Jump to content
Model Cars Magazine Forum

MrObsessive

Members
  • Posts

    9,765
  • Joined

  • Last visited

About MrObsessive

  • Birthday 10/10/1961

Previous Fields

  • Scale I Build
    1/25

Contact Methods

  • Website URL
    http://

Profile Information

  • Full Name
    Bill Geary Jr

Recent Profile Visitors

33,359 profile views

MrObsessive's Achievements

MCM Ohana

MCM Ohana (6/6)

  1. I cannot answer that Andrew. That'll depend upon you. Some swear by Fusion, while others like myself find Blender a bit more user friendly. Fusion is very good for the mechanical end of things where you need to have more exacting tolerances for machine parts and whatnot, while Blender I've found to be better at creating more organic shapes such as car bodies. How difficult or easy one would be over the other is totally on the individual.
  2. There were some other changes, some that weren't readily seen from '55 to '56. The area just below the trunk was completely different due to the new exhaust for '56. Likewise, the rear part of the chassis/floorpan area was changed to suit the new exhaust. The interior had a different seat pattern although slight, and the dashboard top is a bit different along with a new steering wheel. I'm not a fan of Connie kits either, as some cars just don't look right with 'em on, and I did create a print file of the '57 a bit ago, just haven't printed it yet. I don't like AMT's '57 at all. It never looked right to me, especially the hardtop, and I swear that thing is smaller than 1/25 scale.
  3. Why this car has been ignored as a kit is beyond head scratching, and the 3D models I've seen of this car have been-----less than desirable. So, even though I built one of these years ago from a Monogram '56, I decided to jump in and create a 3D file of this car. I got some very good orthographic pics of the car, and then there's of course my own model I can look at to straighten out certain details. Some pics of the WIP, and I'd like to eventually format this to print, run it, and see how it compares to the one I did some 25 years ago. This is scaled to 1/24 BTW, so I can use the Revell kit as a donor. Thanks for looking!
  4. Oh! I've GOT to follow this one! I've been seeing this here and there on ads, but I've got the MFH 1/12 scale kit of this car-----God knows when I'll get to it! Then there's a couple Agora 1/8th's that I've yet to touch/finish. The '61 Jag I have all the parts to build and finish the car, but I've yet to even start it, and the GT40 which I did start is only about halfway done. 3D designing/printing/building has sort of taken over at the moment! 😁 Keep up the great work!
  5. This WIP is starting out as a 3D model, and then it'll get formatted to print, and I'd like to use either a junker '63 Cougar II kit as the running gear, or find a whole kit on the cheap. I'm designing this in Blender, and I got started on this just yesterday. The car has no official blueprints, and contrary to popular belief, it shared very little with the coupe. They look very similar, but in creating and shaping the body panels in the program, they don't share any body panels at all. Hood, front fenders, doors, rear deck------all different in some way. I do have a very good side shot of the Cougar II to use as a blueprint of sorts, and then I just took pics of the model I built years ago to use for the front, rear, and top views. I've also pics of the 1:1, which has some very good interior shots. The dashboard also shares nothing with the coupe-----very different. Sometimes one has to use what's available, as concept cars can be troublesome to make models of, especially 3D models due to how they're photographed. A number of pics---Later on, the tougher task will be creating the hood as there's MANY slots that go right down the middle. Blender has an array function that can help with this, so that's what will be put to use to get those created. Thanks for looking!
  6. Doug, Eric from EDM3DGarage just came out with a '58 Pontiac Bonneville Hardtop file, and I'm quite certain he's about to follow that up with a convertible. As you know, I got that old hardtop file from 3dExport that............needs some help. I can at least use the interior out of that for the newer '58 Pontiac as that'll save me some work. I like the '58 Sunliner as I have that file, but haven't touched it yet. The uptop on that IMO needs redone/redrawn----I may do that as I'm not quite crazy about how HUM3D did that. To my eyes, it doesn't have the right "swoop". to the rear. I LOVE your Dodge Red Ram Hemi! That's turning out great! I've only one engine I've gotten done so far, and that's the Australian Hemi six in their Valiant Charger for that market. The file came with a very incomplete engine with a number of (significant) things missing, so I took some time and drew up what was needed, and eventually I'll print it. Keep up the GREAT work!
  7. I posted this over on FB where it's got (and still getting) a TON of buzz. Some of you don't do FB, so I thought I'd post this here. I started this file as a clean slate back in late January, and it started literally as a single line in Blender. I had no official blueprints to go by, just good orthographic pics I could find on the 'net, and a bunch of other shots of the car. Here it is all printed up in the Mighty 8k, as this printed the other night with no issues at all. I'd like for this to be a transkit of sorts for me as I'll see if I can use one of the AMT '67 Mustang kits as a chassis donor, as the real car was essentially a stock Mustang underneath. A bunch of pics-------I don't plan any more copies of this, and no I'm sorry-------I do not sell files or prints of what I do. A comparison with a '68 Mustang CS I created months ago. I got the wheelbase pretty much exact on the Bertone, so I at least did the scaling correctly. Some file pics as it was being created.................... The 1:1............... Thanks for looking!
  8. More power to you Doug trying to straighten out somewhat dense mesh! For me personally, I've just taken to redrawing the entire section if needed, as dealing with tight meshes can drive me crazy. Such was the case with the '64 Corvair I did when the front end from the '60 needed changed as they're different. Yes, I gotta switch up on projects too from time to time------I might have five or six going on at the moment. I'm in no hurry to print, as I'd be overrun with cars after too long, so I'm limiting printing any to maybe once a month now. The Plymouth looks great! Was that originally Dan's file? He does such really nice work! I got his '53 Woodill Wildfire not long ago, and it's a VERY nice file. ❤️
  9. Been just a minute since I last posted here. I've had a LOT of files done in the last couple months or so. I can't list all of them here----the page would take forever to load, but I can say that I've been doing a lot of my own design work lately, and not as much buying ready to convert .obj files. Some pics of what's up...... A 1964 Corvair Monza four door sedan. The file started as a '60, but the front ends are different, so I created a new front end for it to suit a '64. The print .stl file does have the gas door on the driver's side front-----I didn't add that in the .blend file seen here as the file size was already rather large. 1965 Bertone Mustang Show Car. I just worked on this today, and it's soon to be done to be printed somewhere along the way. The base file before wall thickness.......... The print file which is soon to be done............ Lastly, a 1963 Aston Martin DP215. The blueprints for this are rather wonky, but I've got a ton of pics of the 1:1, so some changes were made, particularly with the roofline as that's not quite right. Thanks for tuning in! 😁 P.S. I have to add like I do on FB that I do not sell any of my files are prints. This is strictly a hobby for me, with no intentions of trying to make money at it, or getting tied into some sort of obligation or deadline. That's a hobby killer for me.
  10. It's one of the reasons I've stressed to newbies that they really need to get familiar with the 3D programs out there, as that can go a long way in spotting and correcting bad files/prints. Sadly, there's some fraudsters out there like any other field----people staring at the ceiling at midnight, beating their knuckles at the headboard trying to figure out what they can do to beat someone out of their money. I've already gotten my fair share of complaints about X person and files/prints via emails or PM's, so I can definitely believe there's a lot of nonsense happening in the 3D world unfortunately. The latest trick are these fraud "3D designers" who will put up a post on FB for example saying they can design a car to anyone's specs. The problem is, you go to their profile page (many don't), and there are no examples whatsoever of any of their WIP's or any printed product that they ostensibly designed. Yet............I keep hearing stories over and over again how this person was taken by such and such, and they lost a bunch of money over it. Eyes and ears open folks-----the hustlers are out there as I've met 'em, and have had to get quite nasty in the recent past with a few very obvious frauds.
  11. The files I have were from a video game------I think one of the Forza series. I don't recommend trying to retrofit a printed part to a model kit, because I can almost guarantee the part will not fit. We're talking two very different design origins.........same car and scale notwithstanding. Unless the designer has the kit in hand and can do measuring and possible scanning, I wouldn't take a chance on a part fitting because it'll be a real crapshoot at best. Frankly, it'd be better to get a 3D file of the car (they're out there, but might be pricey), and start with a new model of the car as an entire print. That's the route I would go. I can say that the particular file I have would need a TON OF WORK before it ever saw the inside of a USB drive. Because the file was meant for a video game, there's a lot of work to be done on its surface as it's what I'd call very low poly, and would not print well at all as is. Doing that type of work is not for the faint of heart, and one would need to know the 3D programs out there to not only fix the surface, but then to make it printable afterwards.
  12. ?????????????????? Uhhhhh...........just on the previous page I posted what the "latest" is?? ⏰
  13. I'm a fan of Andrey's files, and while some of them aren't "quite correct", they do print VERY nice as I've never had an issue with anything of his I've printed. Interesting little back story about the Hudson-----I was talking back and forth with an eBay seller as he has that print up for auction, and he made some extras to go with it that weren't part of the original files. He tells me that both the two and four door Jets were special requests of his, as Andrey will do them if he has the time. He said it took about three months for them to show up, so he must be super busy now as it used to only take him a couple weeks to get a particular request done. I told him that if Andrey really want's to knock the socks off a bunch of print guys, he could take his '53 Studebaker file and turn it into a 1957-'58 Golden Hawk. I can betcha that file would sell like CRAZY. He said he'd mention it, and while the file wouldn't necessarily be for me as I have files of that car, it would really tickle the fancy for those that are not familiar with turning base .obj files into printable .stl files.
×
×
  • Create New...