Jump to content
Model Cars Magazine Forum

Spex84

Members
  • Posts

    1,723
  • Joined

  • Last visited

3 Followers

Previous Fields

  • Scale I Build
    1/25 and 1/24

Profile Information

  • Full Name
    Chris Drysdale

Recent Profile Visitors

7,252 profile views

Spex84's Achievements

MCM Ohana

MCM Ohana (6/6)

  1. Didn't want to hijack but was inspired to fiddle around with some Maximalist styling inspired by the '60 Edsel, late 50s Mopar, and Junichi Shimodaira's crazy customs
  2. I think it will be a ton of work to tweak the fenders to match the canted quads, but it'll be worth it. OR...you can just turn those little holes into scoops and stick forward-pointing antennae in there, boom done. Lol.
  3. That paint looks glassy, Dennis!
  4. Those lights are going to look incredible! Looking forward to seeing it all lit up.
  5. This has been very inspiring, thanks! I went down to my stash and pulled out my single Edsel kit, mocked up some custom parts to try out some ideas, and.....nothin'. I just can't get past the headlights, the vertical central grille, the unique taillights, the narrowness of the body. Every idea I try, even some fairly extreme changes, it just fizzles out. Like the '53 Studebaker, I can never decide if the stock '58 Edsel is an incredibly slick design or unbearably awkward. It flip-flops on me like an MC Escher drawing. So I'm extremely interested in seeing where you go with this build!
  6. This is crazy, I love it! The detailing is above and beyond what I'd expect from a Duesenberg gluebomb with an engine stuffed in the back. It actually looks plausible!
  7. That's a good-lookin' Vicky! I like the visible welds on the headers, that's a cool detail that I'm not used to seeing.
  8. Cool Stude! I like the patterned fabric on the seats. And those wheels look like AMT '49 Mercury to me.
  9. Have you considered chopping the bumper guard? Just a thought. I'm not sure if it helps, or just looks like a chubby license plate holder XD
  10. My XJ is beginning to succumb to rust, which is really sad (winter salt and brine on the roads is a killer). It is creeping into "winter beater" territory. I envy those of you with rust-free Jeeps. On the other hand, I'll have an excuse to learn how to weld, haha.
  11. Cool! That's looking good! As for pulling faces, you can go into Edit mode (Tab), select some vertices, and drag them with the Move tool (or hit G (grab) to move them). OR, to extrude some faces, which creates new geometry, you can select some faces (you need to be in Face Select mode for this, vs Vertex select) and hit E to extrude them.
  12. Looks like you're learning the best way...through experience! I didn't completely understand the steps you undertook to build the model, but I think maybe learning a bit more about editing on the mesh level (Mesh Edit Mode) could really help you avoid having to use a lot of Booleans. It's not necessarily a better way-- it just means fewer booleans equals fewer chances for something to go squirrely. Maybe you already know this and I'm just over-explaining, but no harm done, right? I started noodling around just to try and feel it out, here's what I came up with: 1.Made a large vertical cylinder and cut it in half at the centerline (so I can mirror it later). 2.Selected some faces on the edge of the cylinder and extruded them to create the box-section axle. 3.Extruded the end faces once more and then scaled them down to create a tapered end to the box section. 4.Beveled the transition from the cylinder to the box section. 5.Added a cylinder and boolean Union'd it to the box section. *Added a mirror modifier to make the model symmetrical across the centerline* 6.Create a long skinny cylinder to boolean the axle shaft hole through everything.
  13. Those are cool! You can use way more triangles for a model that will be 3D printed though. As for your model that has a hole that gets sealed off: have you used Alt+Z in Blender (x-ray mode) to see if you have overlapping/interpenetrating meshes that might be blocking the hole? Next, try going to the Overlays button (top right of the viewport) and check the box for Face Orientation. I have mine set up so outward-facing triangles are blue, and inward are red. Red is bad! If you have holes in the mesh and use the "repair object" or "repair mesh" options in the slicer, it might be "fixing" the problem by capping the open holes against your wishes. With Booleans, sometimes I make a copy of my object (and all its attendant Boolean modifiers) and convert it to mesh, then hit Tab to go into Edit mode and see what carnage the booleans have wrought on the mesh. Sometimes there are vertices that didn't get joined correctly, or co-incident/overlapping triangles that need to be deleted and re-built with manual editing. Once it's cleaned up, I export it as STL. I find Booleans can be so brutal and messy that I often just try to build my model without them, and only use them for situations where I know I'll need to go back and change the size/location of that element (ie, make a hole larger in diameter, or move it). Looking at your axle mesh, I see something that might be suspicious where the rectangular box section tapers to meet the cylindrical tube(the red lines in the attached image). I'm wondering if those are two separate objects? To put a hole clean through, they'd all have to be booleaned together first. "Join" makes the two meshes into one object, but it doesn't give them a single contiguous surface the way Boolean Union does.
  14. Very cool project. When you announced it, my first thought was "how long until this absolute madman disassembles his real car so he can measure everything?" 😄😁 Looks like it's happening!! It's great that you have drawings and some good photo reference to work from, rather than needing to take the entire car apart, haha.
×
×
  • Create New...