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Mr. Metallic

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Everything posted by Mr. Metallic

  1. Cool concept, and well executed.
  2. Great build. Love the color combo, and man does chopping that top give it a whole new flavor. Nicely done
  3. Man, this thing is cool. I'm sure many of us thought it would be fun to build a model of when we saw the movie. but YOU actually did it, and executed very well. Kudos
  4. Thanks for bumping this, i missed it the first time around. It is stunning i especially dig the unique color combo.
  5. Nailed it. i wish I had grabbed a couple more of this kit when it was available because it is a great source for parts. But you just showed what a little care and some thoughtful kitbashing can do.
  6. A couple people have tried their hand at turning the body back to stock since the original Revell 56 has quite a few issues. It doesn't take a ton of work, especially if you study the info on what Foose's crew did to alter the truck, and then do those things in reverse.
  7. It doesn't fit. This kit is sectioned through the cowl, so any stock hood ends up a mile taller than the cowl
  8. Liking the work you're performing on this one. Is this a combo of the glue kit standard cab with the snap kit bed?
  9. Mods, feel free to combine this thread with the one Casey shared above. Sorry for the similar themed post
  10. That trailer is completely different from the one being discussed here.
  11. I do lots of pin and hole work on my builds. Just makes stronger assemblies overall, and allows you to assemble/disassemble it as many times as you want without worrying about glue and stuff.
  12. I say originated in quotes because I wonder if there were actually two tools for this trailer. Let me explain. Tagging in these parties due to their interest in this subject that we started talking about in the middle of @Kit Karson's build thread. I thought it would be better to continue it here. @chris chabre @foghorn62 @tim boydadding vintage kit part expert @Mark as well. The trailer that first appeared in the AMT 64 Corvette roadster kit. Single axle, with matching ramps that had the same hole pattern as the trailer itself. The general assumption is that the tooling was for this trailer was modified with new parts to make it a dual axle, and the ramps disappeared. Not sure of the chronology of the dual axle trailer, but it has appeared in the Fireball 500, and a couple recent combo kits including the Piranha racing team (I will amend this as other kits are identified) My question is, was the tooling truly modified after the 64 Vette issue, or is the ramp-less dual axle different tooling? I know this question may seem silly to some, and is posed here just for fun.
  13. Your work is stellar. Just that grill alone would give me fits. You've kept everything amazingly parallel, and all your joints are tight. Such finesse.
  14. Not to derail Kits build thread, but are the ramps back in the recently issued combo kits, or still sans-ramps like in the Fireball 500?
  15. Why not treat them as what they really are, posts. Paint them white just like the outside and it will make them look more like individual panes of glass. Loving what you're doing on this. it's getting close to the finish line.
  16. It is great stuff. Chris offers some unique stuff in his shop, especially for traditional hot rodders. Chris @Spex84 maybe you should share the new Quick Changes? I think @mrm is in the market for some .
  17. Hope these show up at HL at some point. I have 2 Wild One's issues and 2 80's molded-in-tan versions, but I'd love to have another at the right price. I miss Hot Curl
  18. I realize your build is complete, awesome job by the way. Just wanted to clarify, you have to buy the original version of the Attempt 1 to get the chute (pictured here). It was left out of all the re-issues. That is because it is made from vacuum formed plastic. Revell probably didn't see fit to spend the money on it for eventual reissues. The cool thing about that issue is that it also included a trailer especially for that car (and other dragsters of that size.) It was also left out of any reissues i believe.
  19. It looks like he used your trick of the 32 frame from the Revell A kits mated with the 32 fenders based on the molded in spreader bar up front.
  20. Very cool. I've been following this from the beginning, but i never realized you started with one of the Drag City bodies i mastered. It's gratifying to see them get built up, and this one has to be wildest I've seen. Well done.
  21. Yup, that's the article. You're ahead of the game!
  22. Just discovered this thread because I am way behind on going through the forum. That frame idea is awesome. As a big fan of 32 Fords this could be a solution to so many future builds. Glad the fenders fit the from from the A kit, just shows the 32 frame in that kit is true to the 32 design. I believe that body is by Jimmy Flintstone, which i believe was mastered off an old Mike's Miniature Motors body (which yours could be the MMM body as well)
  23. Did this get finished up? I remember seeing this somewhere when you started it. great to see it in color
  24. Just a quick history on this kit, it started in the early 60's with the choice of making a roadster or chopped 3 window coupe. Then in the 70's the tooling was changed to make the 3 window roof stock height. Then in the late 80's they took the tooling and turned it into a 5 window. That's why there is a convertible top floating around with no windshield (the cowl is missing as well). Not sure why they left the convertible top in the 5 window kit, but who knows.
  25. Following along this one. I inherited this exact kit from my dad during my formative years of building 30+ years ago, and promptly butchered it. I sold the parts on eBay waaay back when it first started and have regretted letting it go ever since. I have the 90's issue and the 2000's issue with the flathead, but I would sure love to have that molded in black version again someday. Your kit looks minty, nice score. By the way, Rod and Custom Models did a 2 part article on channeling this kit way back in 64 when it was new. Maybe you can find those issues (or someone can share some scans) to give you some guidance on the mods. You're off to a solid start.
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