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Spex84

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Everything posted by Spex84

  1. Fantastic cars here! Love the vintage tools and supplies John...great photography as always. Here's a less traditional T, finished a couple years ago:
  2. I love seeing all of these sketches and renderings. Fantastic stuff! The "Pop Top T" really grabs me...for a couple of reasons! When I was about 13 years old, I drew a "T" Sedan with gullwing doors. I thought it was a genius idea at the time and that I was probably the first person to think of it. So wrong
  3. This whole build is magnificent, but what really grabs me is the fantastic boomerang seat pattern. Love it!!
  4. Spectacular! I, too, am interested in seeing what corrections had to be made in order to bring the model up to standard. What a classy piece of work I've always like the Zephyr and stock versions are seldom seen in scale so this is a treat.
  5. Striking subject matter and super-clean execution. Beautifully done! The fact that it started as a 4-door is extra impressive.
  6. Haha, wow, I was going to do the exact same thing but with a Dodge Charger! I borrowed some tractor tires from a cheap toy, but hadn't sourced a decent frame yet. I'll look forward to watching your version getting built! It looks mean so far!
  7. I've been down to the Nanton show a couple times now, in 2015 and 2017. Both years they spooled up the Lancaster's engines in the afternoon, pretty impressive to hear. It's worth the visit just to see that! Judging from their website, it looks like the model show is June 8 this year, and there's an Engine Run scheduled for the same day
  8. Nope! Haha. It was for a contest, but circumstances (and laziness) conspired against me. It hasn't progressed much since the last photos. Glad there's interest though, and I certainly haven't given up!
  9. Awesome stuff! I like that you assessed your capabilities, made adjustments, and continue to build. Now we get to enjoy seeing the results of all that creative output! The cars are almost like little art objects now, or movie studio pre-production mockups. They'd look good under lights, all in a row...
  10. WOW. I would have sworn that was going to be a 4 foot long model...great detail! The primer shots look like renderings from 3D modeling software. And it looks incredible with the lighting. Looking forward to seeing more!
  11. Excellent reference photos in this thread! Thanks to all the contributors for the info. The Moebius engine looks good!
  12. Justin's ideas above are almost exactly what I had typed (and deleted because I couldn't express myself satisfactorily) before my "trucks" comment. Nailed it! My example was going to be LEGO and all the irons they have in the fire--kit creator software and a per-part ordering system, video games, movie tie-ins and collectibles--all hinged around a high-quality product that has many imitators but no equals. Some elements of that (admittedly expensive) approach could be useful to Revell.
  13. If I ran Revell... Pickup trucks. Where are they?? America's best selling vehicle has been a truck for years now. Canada is the same (at least the western half is). All I see on the road these days is trucks and SUVs. Lifted bro-dozers...trucks with sled decks and snowmobiles...trucks loaded with firewood...work trucks...sales lots filled with trucks...parking lots jammed with trucks. I've talked with people from various places in Europe who rented a full-size pickup truck for their holiday in Canada, because of the novelty factor. There's international appeal! The 2011-era Ford F150 is a very handsome truck. The Raptor has significant name-brand cachet. The roads are full of impatient young RAM owners passing on blind corners (lol). Trucks are where it's at, and somehow there aren't any kits to be had! (Other than maybe the Revell snap-tite Raptor and Meng F-150). If I ran Revell, I'd want to get some truck kits out on the shelves. They're the modern do-everything vehicle and I have no doubt that millions of kids are obsessed with them.
  14. This is ambitious and looking very cool so far. Nice work on the headlights!!
  15. It would just be a matter of creating the bracketry necessary to hang the supercharger and pulleys, figuring out pulleys, and making a hose to connect the blower outlet to a "hat" on the carb(s). Paxtons have been adapted to a number of engines in the 1:1 world, so If you can't find any photos of the FE/Paxton combination, maybe you should be the first!
  16. I have an organizer drawer intended for screws and other hardware that I put small parts in.This system is best for generic stuff, like random steering wheels, wheel backs, etc. I have increasingly been storing incomplete kits in ziplock freezer bags--they're transparent and allow kits to be shelved almost like books, up on edge. I put ID tags on the bags and use small ziplock bags (from the dollar store crafts section) to store loose parts like wheels, complete engine sets, etc). This keeps things accessible and allows me to record notes on the contents of each bag. I tend to keep leftover parts from a kit together, so I don't lose track of them. Part of this is just in case I decide to sell or trade those items later--it helps to know what kit they were from!
  17. Tremclad/Rustoleum paints are terrible for clogging like that, in my experience. I've never succeeded in un-clogging the valve or tube. Instead I decant the paint. I use a small awl-like tool with a screw-like tip (twist gimlet?) to just barely penetrate the can, right under the top flange. Propellant will begin to hiss out, but not much paint, provided the can is already partially empty and has been held upright for a while. I wear eye protection, gloves, and old clothing, and make sure the hole isn't going to end up pointing in my direction. I do this outside, in an old cardboard box. Once the can is pierced, I let the propellant out, then enlarge the hole and give the can a little jostle; more propellant will leak out. I let it sit until all the propellant is gone, then tip the can up and drain the paint into a suitable jar. Then I use an airbrush to apply the paint.
  18. I think it might have been craft foam! Same stuff costume builders use to make armor, weapons, etc....not sure though. Whoops, the video lists the materials in the description: Materials used: Evergreen styrene — 0,5–2 mm (.020–.080 in) Komacel — 2–4 mm (.080–.160 in) K&S Aluminum foil 0,13 mm (.005 in) Aluminum foil tape Epoxy putty Acrylic paint Modern Masters Iron paint and Rust activator Styrene rods Artificial leather Plywood The cab is modeled in Blender and printed of polyamide //so the stuff you're curious about is "Komacell" which a brief search tells me is a little like Sintra.
  19. Love this kind of thing! It's a real kick to find just the right item in the stash, a piece of wire etc that was removed from a tape player 20 years ago and socked away for a rainy day Electronics trash is truly treasure to me
  20. Gorgeous! The detail painting really helps this engine look real. I'm stoked to see 3D printing employed for custom scale work like this; thanks for sharing! Very inspirational The anodized-look parts are quite convincing, considering they're not actually plated! Have you added up all the hours it took to design, print, process, paint, and assemble this model? I bet you it's more than $1000 worth, haha
  21. Amazing! One of my favorite things about that video is the use of a mouthwash container to make the taillights. Brilliant. Whenever I try to be clever like that, I find the object is just slightly the wrong size and won't actually work. The other thing I like about it is the management of proportion and detail--it's handcrafted in appearance close-up, but at a distance 100% convincing. It looks realistic, but a bunch of the highlights and shadows have been painted on, to emulate the way light would hit a 1:1 scale truck. The panel gaps are going to be a little chunky, just based on the construction method, but the overall scale of the truck keeps them acceptable. It's a collection of carefully managed illusions, in the best model-making tradition, and the end result is fantastic! If you want to see more awesome scale trucks in this vein, search "Headquake" on Youtube. https://www.youtube.com/watch?v=a_Dvap18PLc https://www.youtube.com/watch?v=vHQViUBgF5k&t=161s
  22. Same here, I only just saw it now! Some very cool stuff going on; the turbos look good. I'm impressed that all the little fillets behaved on that differential; I always seem to run into fillet problems.
  23. Doug, that Desoto model looks enticing! There are some very good 3D models out there. I'm picky. So many of them have proportion problems, made by artists who know the software but not the subject matter. //A major downside of video game models is they're like false-front buildings--a series of hollow shells designed to make the models load quickly in 3D software. They are not enclosed volumes and have to be laboriously "capped" to be eligible for printing. In addition, they tend to be low-resolution, low-polygon, faceted instead of smooth. In contrast, the 3D cars sold as "solid models" are terrible for video games (way too many unnecessary polygons) but excellent starting points for 3D printing. The '31 Ford coupe I have on Shapeways was a video game model I created in 2010/11. As an amateur, it took probably hundreds of hours for me to get it working in-game...and then almost as many to "fix" it and make it printable! Kind of a nightmare, really. But the point is--I had the interest, put in the time (holy smokes, SO much time) and made it happen. Others will do the same!! It's going to take a while before the tech for creating 3D objects becomes as accessible as it needs to be for widespread adoption.
  24. I noticed the carb issue too--I think they're Weber DCOEs (sidedraft), which are featured in the correctly horizontal position in at least one other kit. But in the 'vette they're mounted vertically, as far as I know incorrectly. You'd want Weber IDAs for that. //Other than that, I thought the kit was pretty sweet! Lots of extra optional parts, big block, Webers, mags, etc. I only have one though, and I'm doing some wacky stuff with it so far:
  25. https://industriamechanika.com/shop/ Industria Mechanika is a small-scale shop that produces kits in collaboration with a bunch of awesome concept artists and illustrators. From what I understand it's an extremely tough business to be in, so I'm always happy to see people buying and building their kits!! //Jurva, beautiful job on the boat. The color treatment perfectly captures the vibrance and variety of Ian McQue's illustrations. It will make a fantastic conversation piece!
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